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FR
What Core automates
Rules written for D&D 2024
Any spell, feature or monster ability is played from dnd5e's own data: attack roll, saving throw, damage, healing, effects. That is why
Fireball, Bless or Cure Wounds are not listed here: they need nothing more. The lists below are what the data alone can't do, and what
Core adds on top: 448 rules keyed to dnd5e identifiers, so they apply to any creature, player character or monster.
DAS is in beta. Not every spell and feature is covered yet: some still need a click or a roll by hand.
Feats 46
Alert Athlete Boon of Combat Prowess Boon of Dimensional Travel Boon of Energy Resistance Boon of Fate Boon of Fortitude Boon of Irresistible Offense Boon of Recovery Boon of Speed Boon of Spell Recall Boon of the Night Spirit Charger Crossbow Expert Crusher Defense Defensive Duelist Dueling Elemental Adept Grappler Great Weapon Fighting Great Weapon Master Healer Heavy Armor Master Interception Lucky Mage Slayer Medium Armor Master Observant Piercer Poisoner Polearm Master Protection Savage Attacker Sentinel Sharpshooter Shield Master Skulker Slasher Speedy Spell Sniper Tavern Brawler Telekinetic Thrown Weapon Fighting Unarmed Fighting War Caster
Species traits 14
Adrenaline Rush Brave Breath Weapon Celestial Revelation Cloud's Jaunt Dwarven Resilience Fey Ancestry Fire's Burn Frost's Chill Hill's Tumble Large Form Relentless Endurance Stone's Endurance Storm's Thunder
Monster abilities 57
Agile Air Form Aura of Authority Aura of Bravery Bite Blazing Movement Bubble Dash Charging Horn Corrosive Form Death Burst Death Throes Deathless Agility Draining Kiss Draining Swipe Energy Drain Engulf Entangling Trail Fear Aura Fell Word Feral Strike Fetid Aura Fetid Cloud Fire Aura Fire Form Flame Aura Flyby Frenzied Rush Gibbering Heat Aura Life Drain Magic Resistance Marshal Undead Misty Form Nimble Escape Pack Tactics Parry Proboscis Prowl (Tiger or Hybrid Form Only) Regeneration Rumbling Movement Sanguine Drain Shadow Stealth Sickening Vapors Slam Smelting Charge Stench Stomp Swallow Swarm Swoop Tactical Charge Trampling Charge Umbral Dagger Undead Fortitude Vile Appearance Water Form Watery Rush
Items 21
Alchemist's Fire Candle Elixir of Health Healer's Kit Holy Water Lamp Lantern, Bullseye Lantern, Hooded Oil Potion of Animal Friendship Potion of Climbing Potion of Diminution Potion of Flying Potion of Growth Potion of Heroism Potion of Invisibility Potion of Resistance Potion of Vitality Tinderbox Torch Unarmed Strike
Ravenloft: The Horrors Within 31
Aberrant Anatomy Ancient Might Avenger Spirit Brute Spirit Circle of Mortality Coward Spirit Echoing Soul Empowered Channeling Feral Pounce Form of Dread Fortune Teller Spirit Gathered Whispers Ghost Walk Knowledge from a Past Life Living Shadow Lupin Howl Mist Walker Necrotic Husk Path to the Grave Power of Shadow Priest Spirit Sentinel at Death's Door Shade Spirit Shadow Walk Sharp Eye Survivor Symbiotic Being Vampiric Bite Wails from the Grave Watchers Wrath of the Wild
Built into the engine
Coded into the engine itself, for every creature, rather than tied to one item.
Weapon Mastery properties Opportunity attacks, before the move Cover and line of sight Grappling and shoving Hiding, Search and passive Perception Help (attack and ability checks) Concentration Death saving throws and stabilizing Prone, crawling and standing up Wild Shape Metamagic Bardic Inspiration and other aid dice Superiority dice (Battle Master) Smites Summons and familiars Potions and spell scrolls Carried light sources (torches, lamps, lanterns) Legendary actions and resistances Doors and locks
Something missing or wrong? Tell us on Discord or open an issue .
Generated from the source code of DAS · Core 0.229.3. Names from the SRD 5.2, the Player's Handbook, the Monster Manual
and Ravenloft: The Horrors Within (names only: the books and their modules are not included).